toldailytopic: Violent video games - Should they be regulated? Outlawed? Left alone?

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Nathon Detroit

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The TheologyOnline.com TOPIC OF THE DAY for December 6th, 2010 10:11 AM


toldailytopic: Violent video games - Should they be regulated? Outlawed? Left alone?






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Nathon Detroit

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Do incidents like these alter your opinion on the topic?

From wiki...

Several incidents speculated to be related to video games in recent decades have helped fuel controversy.

1. On April 20, 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School massacre. The two were allegedly obsessed with the video game Doom. Harris also created WADs for the game, and created a large mod named "Tier" which he called his "life's work". Contrary to certain rumors, however, neither student had made a Doom level mimicking the school's layout, and there is no evidence the pair practiced the massacre in Doom.
2. In April 2000, 16-year-old Spanish teenager José Rabadán Pardo murdered his father, mother and his sister with a katana, proclaiming that he was on an "avenging mission" by Squall Leonhart, the main character of the video game Final Fantasy VIII.
3. In November 2001, 21-year-old American Shawn Woolley committed suicide after what his mother claimed was an addiction to EverQuest. Woolley's mother stated, "I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."
4. In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder and made an insanity defense that he was "obsessed" with Grand Theft Auto III. Long time video game opponent and former attorney Jack Thompson encouraged the father of victim JoLynn Mishne to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will." Lynch later retracted his insanity plea, and his mother Jerrilyn Thomas commented, "It has nothing to do with video games or Paxil, and my son's no murderer."
5. On June 7, 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.
6. On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III.
7. On February 27, 2004 in Leicester, UK, 17-year-old Warren Leblanc lured 14-year-old Stefan Pakeerah into a park and murdered him by stabbing him repeatedly with a claw hammer and knife. Leblanc was reportedly obsessed with Manhunt, although investigation quickly revealed that the killer did not even own a copy of the game. The victim's mother Giselle Pakeerah has been campaigning against violent video games in the UK ever since. The police investigating the case have dismissed any link, as discussed in the relevant articles.
8. In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game The Legend of Mir 3.
9. On December 27, 2004, 13-year-old Xiao Yi committed suicide by jumping from a twenty-four story building in Tianjin, China, as a result of the effects of his addiction, hoping to be "reunited" with his fellow gamers in the afterlife, according to his suicide notes. Prior to his death, he had spent 36 consecutive hours playing Warcraft III.
10. In August 2005, 28-year-old South Korean Lee Seung Seop died after playing StarCraft for 50 hours straight.
11. Controversy of speeding and evading the authority in racing games surfaced when a copy of Need for Speed: Most Wanted was found on one of the street racers' car in Toronto on January 19, 2006, when two 18-year-olds, Alexander Ryazanov and Wang-Piao Dumani Rossracers, were involved in an accident resulting the death of taxi-driver Tahir Khan. Nevertheless, the police did not find any connection between the game and the incident.
12. In January 2007, Jennifer Strange, a 28-year-old American woman from Sacramento, died of water intoxication while trying to win a Nintendo Wii console in a KDND 107.9 "The End" radio station's "Hold Your Wee for a Wii" contest, which involved drinking large quantities of water without urinating.
13. In September 2007, a Chinese man in Guangzhou, China, died after playing Internet video games for three consecutive days in an Internet cafe.
14. In September 2007 in Ohio, 16-year-old Daniel Petric snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio, U.S. His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun, according to prosecutors. In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric is sentenced to life in prison without parole, which was later commuted to 23 years in imprisonment. Defense attorneys argued that Petric was influenced by video game addiction, the court dismissed these claims. The judge, James Burge commented that while he thought there was ample evidence the boy knew what he was doing, Burge thought the game had affected him like a drug, saying "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever."
15. In December 2007, a Russian man was beaten to death over an argument in the MMORPG Lineage II. The man was killed when his guild and a rival one challenged each other to a real-life brawl.
16. False reports initially claimed that Seung-Hui Cho, the killer in the 2007 Virginia Tech massacre was an avid Counter-Strike player. However, police reports said that roommates of Cho had never seen him play any video games. Despite these discoveries, disbarred attorney Jack Thompson continued to erroneously claim that video games were to blame.
17. In June 2008, four teens allegedly obsessed with Grand Theft Auto IV went on a crime spree after being in New Hyde Park, New York. They first robbed a man, knocking his teeth out and then they stopped a woman driving a black BMW and stole her car and her cigarettes.
18. On August 2, 2008, Polwat Chinno, a 19-year-old Thai teenager, stabbed a Bangkok taxi driver to death during an attempt to steal the driver's cab in order to obtain money to buy a copy of Grand Theft Auto IV. A police official said that the teen was trying to copy a similar act in the game. As a consequence, officials ordered the banning of the series, which led its distributor, New Era Interactive Media, to withdraw it, including the aforementioned, then-upcoming installment, from shops across Thailand.
19. On April 14, 2009, 9-year-old Damori Miles of Brooklyn, New York City died after jumping from his apartment roof using a makeshift parachute in an imitation of Jeff Hardy in WWE Smackdown vs. Raw 2009.
20. In January 2010, 9-year-old Anthony Maldonado was stabbed by relative Alejandro Morales after an argument regarding Maldonado's recently purchased copy of Tony Hawk: Ride and PlayStation 3 console.
21. In March 2010, 3-year-old Cheyenne Alexis McKeehan of Tennessee died after shooting herself with her father's handgun which she mistook for her Wii Remote.
22. In May 2010, French gamer Julien Barreaux located and stabbed a fellow player who had stabbed Barreaux on the game Counter-Strike. The judge at his trial called him "a menace to society."
23. In October 2010, 22-year old Florida mother Alexandra Tobias killed her baby because he wouldn't stop crying while she was playing FarmVille.
24. In January 2010, Gary Alcock punched, slapped and pinched his partner's 15-month-old daughter in the three weeks leading up to her death before he delivered a fatal blow to the stomach which tore her internal organs because she interrupted him playing his Xbox. She died from internal bleeding after suffering 35 separate injuries including multiple bruises, rib fractures and brain damage, which were comparable to injuries suffered in a car crash. Alcock was jailed for life and must serve at least 21 years.
 

Newman

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The problem isn't the video games, it's the foul parenting.

Regulating video games would be delegating yet another inappropriate role to the government. Parenting is a big responsibility, and I don't think that shoving some/all of the responsibility onto the government to raise our nation's kids is the right answer.

Churches, communities, friends, and family should educate their parent friends about not only the harmful effects of video games but specific video games that children ought not play.

Another problem with this is that it has no end. Where does it stop? Will the state begin censoring what movies we watch? What news we read? What games we, as adults, play?
 

Sherman

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Any video game the promotes illegal activity should have an age limit set on them--no kids under 18. I think companies should have the good sense to be not producing them.

The appeal of these games is an outgrowth of foul parenting and a christless society.
 

Newman

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Any video game the promotes illegal activity should be outlawed or at the very least regulated. It has been demonstrated that they are harmful. Their track record is very poor.

Which part of the Constitution specifically sets out this responsibility to Congress? I don't remember reading anything about Congress having the power to restrict or regulate or ban games.
 

chrysostom

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I don't do video games
but
they are really driving advancements in computer technology
and
I believe that is a good thing
 

andyc

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I don't do video games
but
they are really driving advancements in computer technology
and
I believe that is a good thing

What about when video games allow a person to act out the role of a violent maniac?

Its another way to devalue human life through another form of media. And the software companies know that children will get their hands on R rated games. They're even banking on it. They definitely should be regulated more strictly.
 

Newman

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What about when video games allow a person to act out the role of a violent maniac?

What about books and movies that put the reader/viewer in the role of somebody committing a crime?

Its another way to devalue human life through another form of media. And the software companies know that children will get their hands on R rated games. They're even banking on it.

Video games can be disgusting and show liberal amounts of death, blood, murder, crime, and whatnot, but so can reading material and movies and TV shows. It is not the government's job to censor and ban material for our consumption. It is the parents' job to know what their kids are playing. It is the parents' friends' job to keep them up to date on what games their kids could be playing but shouldn't. It is the church's job to report and inform parents of the potential harmful effects of such material on their kids. This should be a community effort, a culturally unwritten rule.

When you give this power to the government, it doesn't stop. It doesn't go away. It doesn't get better. It doesn't get any less expensive, too.
 

ghost

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The problem isn't the video games, it's the foul parenting.
We don't allow video games in the home.

The flesh is insatiable, and there is very little effort by parents, society, government, corporations, etc, to love their neighbor by choosing to good rather than evil. It's a runaway train.
 

Poly

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We allow video games but we monitor them regardless of what the rating is. Some supposedly safe ones I'm not crazy about and some that have rather strict ratings due to violence we allowed our older boys to play after we checked them out.
 

Selaphiel

Well-known member
Like movies, games should have age restrictions which legally binds retailers. I see no need to limit it any further. There is little if any substantial research that show any real causal relations between video games and violence. It is the same every age, books have been blamed, comics have been blamed, tv and movies have been blamed.

I have played games since I was around 7, I have never physically touched anyone. Sure, if you are already a maniac, then games might fuel your imagination. However, if you ask me, it is the maniac part that is the real problem. People should stop looking for scapegoats and take responsibility for themselves and their parenting.
 

Nydhogg

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New media are speech, too.
Freedom of speech, anyone?



The very same conservatives that whine about liberal censorship are so eager to censor speech they don't like, it's almost funny.
 

Granite

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I'd vote for leaving them well alone. An industry-imposed rating system is probably savvy (and helpful), but I'm opposed to any kind of government oversight or regulation.
 

Newman

New member
A private consumer reporting type agency would be great. It would work like Underwriters Laboratories or Consumer Reports or any other private certifying agency.

It would either buy video games or get them donated by the producers to have them tested and reviewed. They could have a ranking system like kidsinmind.com or a stamp of approval for video games to get some of the research responsibility/burden off of the parents, away from the government, and separate from the actual producers.

Third party reviews from a reputable organization is the answer.
 

El DLo

New member
As was mentioned before, the issue is entirely the parents, not the games themselves.

The problem is, parents don't know how to say no to their children. I used to work at Gamestop (the most successful retail video game chain in the world) and any time someone wished to purchase a game that was rated M or even T, we were obligated to explain what the rating entailed. I can't explain how many times I witnessed as a child no older than ten wanted to purchase a game that was rated M (for Mature, which is no one under 17) and sat there as I went down the list.

"Just so you know this game is rated M for Mature for Strong Violence, Drug and Alcohol use, Some nudity, graphic gore, strong language, and sexual themes", and after hearing this list, the parents would look concerned, the kid would start complaining, and the parents would give in.

Video games are nothing but games. I've played plenty of gory games in my life, with no compulsion to actually commit any of the acts in the game. Sure, there are isolated instances of video game-related violence, but those instances are usually a question of mental health, rather than the game content itself.

The simple truth is, the NSRB rating system has been around for decades, and all major retailers are obligated to not only inform buyers of the reason for the rating, but are also legally obligated to ID anyone that appears to be under-age that wishes to purchase an M rated game. The system in place is as effective as it possibly can be, and ratings are more than appropriate. The problem is the parents, and nothing else.
 

fullofquirks

New member
I think the parents should be more involved, and should do more than just rely on a letter on the front of a box to decide about whether or not an individual game, or movie for that matter, is appropriate for their own child/ren. As the mother of some relatively young ones we are in the middle of this now. I have no faith that the government could regulate my children any better than I can.
 

andyc

New member
What about books and movies that put the reader/viewer in the role of somebody committing a crime?



Video games can be disgusting and show liberal amounts of death, blood, murder, crime, and whatnot, but so can reading material and movies and TV shows. It is not the government's job to censor and ban material for our consumption. It is the parents' job to know what their kids are playing. It is the parents' friends' job to keep them up to date on what games their kids could be playing but shouldn't. It is the church's job to report and inform parents of the potential harmful effects of such material on their kids. This should be a community effort, a culturally unwritten rule.

When you give this power to the government, it doesn't stop. It doesn't go away. It doesn't get better. It doesn't get any less expensive, too.

If violent games were taxed heavily it might persuade software companies to release milder types of games. Or they could release a lite version for children that was toned down heavily with the adult content removed. Another possibility could be that when the game console is bought, if it is going to primarily be used by children the shop could encode it not to work with R rated games.
 

andyc

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I agree that parents should be more involved, but kids know how to get around their parents. They could tell grandma to buy a certain game for their birthday, and once its in their bedroom the parents don't have a clue what the kids are playing.
 
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